'; 
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10000) {top.f1.document.writeln(buf); buf='';} } buf+='\n>

'; top.f1.document.writeln(buf); top.f1.document.close(); buf=''; } function resetGame() { if (autoplayOn) {autoplayOn=0;clearTimeout(timerAP);clearTimeout(timerDR);} drawPos=0; myTurn=0; autoplayOn=0; gameOver=0; for (i=0;i

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